OS X V10.7 Lion :: How To Get Back OpenGL After XQuartz Install
Jun 3, 2012
I wanted to play around with GIMP, so I downloaded it and it told me that I must have xQuartz installed. I installed it and it apparently damaged my OpenGL engine. Now when I open Photoshop psd files with 3D effects, I get the following dialog box:Â
I have to assume that it is xQuartz that did the dirty deed.Â
I Googled but could not find a way to delete it ad get back to X11 (and, hopefully, OpenGL). I could always do a restore from an older Time Machine back-up, I know, but I'd lose a lot. And I don't really remember when I installed it - last week sometime.Â
Info:
Mac OS X (10.7.4), 16 GB RAM, 512 GB SSD
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May 15, 2012
Having issues with OpenGL after latest updates to OSX and Safari. iTunes will not display cover art and Angry Birds responds glewInit failed: Missing GL version. The is a Mac Pro with 10.7.4 and Safari 5.1.7.
Info:
Mac Pro, Mac OS X (10.7.3)
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Apr 24, 2012
I am not using Time Machine as Genius Bar at the Apple store told me it was best not to (I was continually having errors and so GeniusBar erased my hard drive and reinstalled Lion). They said to then manually drag over documents onto my hard drive, avoiding the Applications, so no possible errors could be dragged back onto the clean hard drive.
But now I have Mail and none of my folders and previous accounts. Of course I can re-setup my accounts, but then they will just try to redownload all of the millions of emails I had before. None of the very organised folders I previously had, sent messages, etc, etc.
Info:MacBook, Mac OS X (10.7.3)
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Jul 2, 2012
I am trying to install OSX Lion onto my Late 2009 iMac 27" computer. I download it from the App Store and install it via the installer.The computer restarts itself and finishes installing, then once it restarts again it boots back into OSX 10.7.4. No errors or problems, just never follows through on install once completed.
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Sep 13, 2010
Why can't Apple let NVidia manage the graphics drivers. It's so frustrating that we have to suffer because of Apple's control paranoia. Now we still lag behind the latest OpenGL.
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Jul 14, 2010
So I just installed the Apple ATI Radeon HD 4870 in my 2.66 quad Mac Pro1 1. Everything seems to be great but when I ran Cinebench I noticed that it is running OpenGL Engine, 2.0 ATI-1.5.48. In the results I see another 4870 with higher scores running OpenGL Engine, 2.1 ATI-1.6.6. My question is this. Is there something I should update for better performance? Is this a difference in cards, OS, drivers, firmware?
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Aug 22, 2010
has anybody has any problems in Photoshop CS5 with OpenGL still turned on? I remember reading that turning this off can actually yield better performance, but is that even relevant with the 5770 and 5870?
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Dec 16, 2008
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, Microsoft has worked to prevent the adoption of OpenGL as an interoperable industry standard in favor of its own proprietary DirectX portfolio of graphics software and gaming tools.
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Dec 12, 2008
I installed DarwinPorts, and now I am trying to install the OpenGL
From the website, it says I need to enter
% cd /opt/local/bin/portslocation/dports/rb-opengl
% sudo port install rb-opengl
Now, running the first command, I get an error saying this directory does not exist.Now, just running the second command, it starts to install so many other libraries! It installed somethings like:
ncursew
gettext
perl
and so many other. I stopped it right now, because it was still installing things!
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Dec 16, 2008
I just noticed that Xbench gave me a better OpenGL score on my new late 2008 MacBook compared to 10.5.5, so I was wondering if anybody knows how much better the graphics performance actually is in 10.5.6? Although I just traded in my old white MacBook with a crappy intel graphics card for the new MacBook with a rockin' graphics card, I am curious how much the 10.5.6 update improves performance on the intel graphics cards. Can anybody compare the OpenGL results from 10.5.5 and 10.5.6 to see if I'm the only one who is seeing an improvement. Did Apple update the graphics card drivers or is there some other reason I'm seeing better performance?
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Jul 24, 2009
According to System Profiler I have OpenGL version 1.5.10 installed on OS X. Is there a way to easily update this like with Direct X on Windows? I play some Diablo II which is a Mac game and it looks a bit more washed out than how it appears in Windows; wondering if an OpenGL update might help. It's up to 3.1 now.
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May 19, 2010
With the recent release of Steam for Mac, and the countdown to the release of Starcraft 2, I've been thinking that Blizzard and Valve should (or current are) actively pursuing Apple to make OS X more compliant with OpenGL, and at the same time increase effieciency of their graphics card drivers. Both of these companies are having the potential market for Mac gaming grow every day, and need their clients to run as smooth on a Mac as they would on a PC. I followed the dev builds of 10.6.3 somewhat closely, and remember seeing the builds add in compliance with OpenGL 3(?), so my question I'm asking is: Do you think Blizzard and Valve are actively working with Apple to increase performance for their games?
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May 3, 2012
I recently purchased mba 2011 (256gb with i5 ulti), and incoming release of Adobe CS6, I would like to ask if my machine is capable of running CS6? In company I will be given a mac mini 2011 and at home I have a macbook air 2011.Â
The Photoshop CS6 mentions they need: Mac OSMulticore Intel processor with 64-bit support-Mac OS X v10.6.8 or v10.71GB of RAM2GB of available hard-disk space for installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices)1024x768 (1280x800 recommended) resolution display with 16-bit color and 512MB of VRAMOpenGL 2.0–capable system?
Info:
MacBook Air, Mac OS X (10.7.3)
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Mar 11, 2010
[URL]
Excerpted:
Quote:
OpenGL 4.0 further improves the close interoperability with OpenCLâ„¢ for accelerating computationally intensive visual applications. OpenGL 4.0 also continues support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their market needs.
OpenGL 4.0 has been specifically designed to bring significant benefits to application developers, including:
two new shader stages that enable the GPU to offload geometry tessellation from the CPU;
per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;
drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention;
shader subroutines for significantly increased programming flexibility;
separation of texture state and texture data through the addition of a new object type called sampler objects;
64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality;
performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.
Lastly, Khronos has simultaneously released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers. The full OpenGL 3.3 specification is also available for immediate download at [URL]
"The release of OpenGL 4.0 is a major step forward in bringing state-of-the-art functionality to cross-platform graphics acceleration, and strengthens OpenGL's leadership position as the epicenter of 3D graphics on the web, on mobile devices as well as on the desktop," said Barthold Lichtenbelt, OpenGL ARB working group chair and senior manager Core OpenGL at NVIDIA. "NVIDIA is pleased to announce that its upcoming Fermi-based graphics accelerators will fully support OpenGL 4.0 at launch."
"AMD sees the release of OpenGL 4.0 as another major accomplishment for the OpenGL ARB," said Ben Bar-Haim, vice president of design engineering at AMD. "AMD contributes to the Khronos workgroups, and we consistently find that Khronos is successful at developing healthy, thriving, and evolving open standards such as OpenGL and OpenCL."
"OpenGL 4.0 continues the ARB's schedule-driven roll-out of new functionality, and this significant major release enables developers to access leading-edge GPU functionality across multiple platforms with full backwards compatibility," said Neil Trevett, president of the Khronos Group and vice president at NVIDIA. "OpenGL continues to be a keystone in the Khronos API ecosystem, through driving innovation into OpenGL ES and WebGLâ„¢ to bring high-performance programmable graphics to mobile platforms and the Web, and by interoperating with OpenCL to create a seamless visual and compute platform for application developers."
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Mar 2, 2009
I have a 2006 MBP 2.2Ghz with 128mb Nvidia 8600M graphics card. I installed a trial version of Photoshop CS4 back in November, and was able to use the OpenGL effects of zooming in and drift-moving the canvas around. However, having installed the full version earlier last month, I've noticed none of these features are enabled, and in Photoshop's preferences it claims I need a new video card or driver. My drivers should be up-to-date, as I've installed all Apple's firmware and software upgrades via autoupdate.
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Sep 3, 2009
After upgrading to Snow Leopard on my brand new MBP, I have taken notice of a definitive perf drop in OpenGL, particularly when I make use of switching windows via Spaces. The transition between windows skips and is not a smooth animation.
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Jul 20, 2010
I'm new to Xcode but I'm trying to learn it as fast as I can. I'm attempting to render in OpenGL but I have no clue how to render or link anything. Where are some good tutorials to get going Fast?
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Apr 12, 2012
Ever since I downloaded iplayer - my mac has been running slow. I have followed a few tips to remove it and all other related files - but it still runs low (spinning wheel of death) and now pdf's dont download correctly (I guess I have deleted too much).Â
My ideal would be to start from scrach - although I want to keep my itunes and iphotos files as well as my documents. Is there a way to reload back to factory settings then add selected programs and folders from timemachine? I am in the process of timemachine backing up everything now.Â
Info:
MacBook Pro (15-inch Mid 2010), Mac OS X (10.7.3)
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Apr 4, 2009
I've noticed something rather subtle at first. My new mac mini just did not give me any faster feel comparing to old one, as matter of fact my old mini seamed faster and smoother. After comparing minimize/maximize animations while holding shift on old and new system system by side, I have noticed that new one gives off as having 2 times slower frame rate or slight flickering when doing minimize, maximize and magnify effects on dock. Also gave some shabby feel comparing to old one.
After I have run XBench of both systems and 2 restarts, it came as consistent result that new system scored 125+/-4 vs old one 280 on OpenGL test, more than 2 times slower! I expected upgrade to be upgrade, not downgrade! What could be issue, it is supposed to be 5 times faster. Is it not tuned up or quite not ready drivers. Will this issue be fixed by apple anytime soon? I love apple but I feel disappointed that my old system gives smother user experience than my new one.
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May 5, 2010
This seemed like the most logical place to ask this, since the Mac Pro forum seems to be where all the higher level hardware/software modification discussion is. Currently the Starcraft 2 beta is suffering from horrible performance problems. Many of the threads I've read on their support forums point to graphics drivers as the main culprit, with DirectX->OpenGL porting being close behind. The main problem with both seems to be shaders.
One thread I found, however, is in reference to performance on Hackintosh machines. Apparently Hackintosh users, who all use custom graphics drivers for specific graphics cards (ones not ever supported by OS X, like the GeForce 9800) are getting performance on par with boot camp users, at similar settings. So my question is this: is it possible to write custom graphics card drivers for normal mac users (I myself use a flashed 4870) that optimize the use of extensions for shader intensive games like SC2? If so, where should I start looking to figure out how?
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Mar 30, 2010
I have been reading that several people are seeing much cooler temperatures on their Mac notebooks and they think it's due to better graphics drivers with the update to 10.6.3. I however thought about the huge performance hit in OpenGL going from Leopard to Snow Leopard (probably same thing). So I decided to check my OpenGL results after installing 10.6.3. However, I didn't check my xBench results before upgrading to 10.6.3. I went and found an old result which shows 67 points for "OpenGL Graphics Test." My new result for "OpenGL Graphics Test" is 111 points. When I check the xBench archives, people with rev "C" MBA's with 10.6.2 all show OpenGL Graphics Test scores in the 60s.
If this is correct, we could all have some big improvements that really show huge effects on the MBA. It should help everyone running Snow Leopard. It should lead to graphics performance gains and lower heat due to graphics demands. Could someone else running 10.6.2 on a 2.13 GHz CPU MBA run an xBench test before the 10.6.3 upgrade? Then upgrade to 10.6.3 and run another xBench test. Then please report back here with your results for OpenGL Graphics Test and hope this result is great for all of us. I believe this would be a big improvement for the original MBA too?
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Oct 22, 2010
Why is the ati rage 128 pro faster in openGL and other results than a radeon 9000 pro?Results on Xbench:Rage 128 pro: 61,45 fpsRadeon 9000 pro: 43.47 fpsmy powermac g4 is a digital audio (2001 graphite model) 768MB ram (3X256)66mhz with 1mb L2 cache at ? speedLatest tiger version
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Jan 24, 2010
I just got a brand new Mac Mini 2,26 Ghz Core 2 Duo, 2 gig RAM, and it's hooked up to my tv with a mini-DVI adapter. Snow Leopard installed. I noticed right away that the screen looks really sluggish, with screen tearing and laggy video performance. Playing videos in Plex for instance there is a lot of screen tear and I had to set the display to 720p to get it decent, and even then it's rough, even on SD videos! So I ran Xbench, and got a remarkable slow score on OpenGL; 43. My MacBook Pro running with the 9400M card got 97.
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Aug 30, 2009
How can I roll back to 10.5 without having to do a clean install? I ask because SL is truly an "under the hood" update, and until developers take advantage of the improvements, we won't see significant performance improvements. As of right now, plenty of stuff is broken. Cyberduck FTP doesn't work for me. Logitech Control center for my external keyboard/mouse doesn't work. And NTFS-3G is broken because it consumes 30% of CPU unless I eject all NFTS partitions, including the bootcamp partition. I thought I would be fine, I don't have any hacks/customization on my MBP, but those important tools don't work for me yet, so I want to wait a few weeks before I use SL.
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Mar 12, 2012
I printed boot camp instructions. I partitioned the disk with no problem, inserted windows 7 and it came up a black screen with blinking cursor. I cannot get out of it and if I restart, it says to insert bootable disk. I cannot get mac os to come up.
Info:iMac, Mac OS X (10.7.3), trying to install windows 7
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Jan 12, 2008
I have an intel mac (macbook) with a fresh (not upgraded) copy of Leo. Apparently this does matter, as Tiger would have been able to mount the disk with no problem so I suspect that ability remains in the computer when upgraded (only a suspicion). I have been trying for 3 days to get my Canon solutions disk (14.3) to mount in Leopard. When I insert it, it just spits back out after spinning up.
Canon support had no idea what to do, and apple wasn't giving me any help since it is a third party app, they simply sent me the direction of canon for a fix.
Thankfully I figured out a solution. This should work for all who have disks that will not mount and spit back out. As a last resort right before I pulled my hair out I decided to try and force the disk to mount by holding the shift key while inserting the Canon Solutions disk. IT WORKED!
Do not let go of that shift key until the disk is mounted completely and the installer icon is on the desktop. Once it is mounted you are good to go and it installs with no problem.
I hope this information can help some of you having this issue.
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Oct 22, 2009
I want to downgrade back to Leopard and have a question. Does erasing the HD to do an install, also erase the Windoze partition? Or everything but that?
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Jun 17, 2012
iphoto gave me an error that it didnt work with the current MAC OS (I have 10.6.8). I followed instructions to re-install iphoto from the back up application disk and now it say I can't open iphoto without a software update. I check and all the software is currently up to date.Â
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Jun 21, 2012
i just reinstalled my mac 0s x 10.5.8 software and i want to get iphoto and iwork back where do i get these
Info:
Mac OS X (10.5.8)
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Jun 30, 2014
How do I go about installing a new OS on the SSD and getting everything back to normal, factory settings?
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