MacBook Air :: Does It Supports OpenGL 2.0 (for CS6)

May 3, 2012

I recently purchased mba 2011 (256gb with i5 ulti), and incoming release of Adobe CS6, I would like to ask if my machine is capable of running CS6? In company I will be given a mac mini 2011 and at home I have a macbook air 2011. 

The Photoshop CS6 mentions they need: Mac OSMulticore Intel processor with 64-bit support-Mac OS X v10.6.8 or v10.71GB of RAM2GB of available hard-disk space for installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices)1024x768 (1280x800 recommended) resolution display with 16-bit color and 512MB of VRAMOpenGL 2.0–capable system?

Info:
MacBook Air, Mac OS X (10.7.3)

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MacBook Air :: 10.6.3 - Huge Graphics Performance Update To OpenGL?

Mar 30, 2010

I have been reading that several people are seeing much cooler temperatures on their Mac notebooks and they think it's due to better graphics drivers with the update to 10.6.3. I however thought about the huge performance hit in OpenGL going from Leopard to Snow Leopard (probably same thing). So I decided to check my OpenGL results after installing 10.6.3. However, I didn't check my xBench results before upgrading to 10.6.3. I went and found an old result which shows 67 points for "OpenGL Graphics Test." My new result for "OpenGL Graphics Test" is 111 points. When I check the xBench archives, people with rev "C" MBA's with 10.6.2 all show OpenGL Graphics Test scores in the 60s.

If this is correct, we could all have some big improvements that really show huge effects on the MBA. It should help everyone running Snow Leopard. It should lead to graphics performance gains and lower heat due to graphics demands. Could someone else running 10.6.2 on a 2.13 GHz CPU MBA run an xBench test before the 10.6.3 upgrade? Then upgrade to 10.6.3 and run another xBench test. Then please report back here with your results for OpenGL Graphics Test and hope this result is great for all of us. I believe this would be a big improvement for the original MBA too?

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MacBook Air :: 1.6ghz Rev A Supports 64 Bit Right?

Aug 27, 2009

Pretty sure it did just trying to clarify. 1.6ghz MBA rev. A supports 64 bit right?

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MacBook Pro :: Tell If It Supports 802.11n 5GHz?

Mar 1, 2012

As I wait for my Apple Extreme Base Station, I was wondering if it would make sense to create two different SSID networks. One Mixed b/g for 2.4GHz devices and another one solely for 5GHz. I know my ATV2 supports 802.11n in 5GHz. As I go down my list of devices in my house, I can't tell if my MacBook Pros support the 5GHz. Both MacBook Pros are Mid 2010 models. 

The reason for creating two different networks is that the AEBS downgrades your network based on the lowest device (i.e. b/g would be forced on a n device if such device connects to your network).

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MacBook :: New Or Late 2008 Supports Up To 8gb Ram?

Oct 28, 2008

Check out this site and read step 12.

[URL]

It stating that the new Macbook aluminum Montevina chipset appears to support up to 8gb.

Is this true??

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MacBook Pro :: 13" Supports I7 Chip?

Apr 28, 2010

I have an i7 chip and was wondering if the 13" MBP would support it if I popped it in there. Two other questions:

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MacBook Pro :: Supports Hybrid SLI In Windows 7?

Aug 4, 2010

For those unaware of what Hybrid SLI is, it allows you to use the integrated and discrete video cards that the higher-end MacBook Pro's come with together simultaneously to get you better performance in graphic-intensive programs and games. I saw an option under the "High Performance" power plan settings that enables Hybrid SLI, but that disappeared after installing the Boot Camp drivers. I found out through a quick Google search that it would be easy to bring the option back, but does the MacBook Pro really support Hybrid SLI now and do you think it would be safe to use it on the MacBook Pro? Hybrid SLI could definitely add a few frames per second when playing games, so it would be a nice addition considering how every MacBook Pro has a mid-range video card.

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MacBook Pro :: Supports 16GB Of RAM Memory?

Feb 11, 2012

I have a macbook pro and I wonder if it supports 16GB of RAM memory. 

Info:
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MacBook Pro :: Looks Like OS X Supports TRIM - SSD Doesn't Support It?

Nov 26, 2010

It looks like OS X supports TRIM, but still says that my SSD doesn't support it. How stupid is that?

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MacBook Air :: Apple Superdrive Supports Idvd?

Feb 11, 2009

recently i bought a superdrive from apple to be use with my macbook air. i have bought ilife 09 and was doing some projects on idvd. Does the apple superdrive supports idvd?

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MacBook Air :: Does The 2012 Supports SDXC Cards

Jun 19, 2012

Does the MacBook Air 2012 supports SDXC Cards?

Info:
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MacBook :: Maximum Size / Capacity Of HD That Model Supports?

Sep 1, 2010

Howdy all, just been scouring the web but can't find anything on this. I have a late 2008 aluminium MB 2.4ghz. I currently have a 500gb HD but want to increase this. Is there a max size/capacity that my model supports or can I go nuts and say put a 1TB inside with no dramas?

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MacBook Pro :: Contain Drive That Supports Burning Label On DVD With Laser?

May 10, 2010

Do any of the MBP's contain a drive that supports burning a label on a DVD with the laser?

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OS X :: When Do We Get OpenGL 4X Support?

Sep 13, 2010

Why can't Apple let NVidia manage the graphics drivers. It's so frustrating that we have to suffer because of Apple's control paranoia. Now we still lag behind the latest OpenGL.

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Mac Pro :: How To Get Better Performance With OpenGL

Jul 14, 2010

So I just installed the Apple ATI Radeon HD 4870 in my 2.66 quad Mac Pro1 1. Everything seems to be great but when I ran Cinebench I noticed that it is running OpenGL Engine, 2.0 ATI-1.5.48. In the results I see another 4870 with higher scores running OpenGL Engine, 2.1 ATI-1.6.6. My question is this. Is there something I should update for better performance? Is this a difference in cards, OS, drivers, firmware?

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Mac Pro :: OpenGL With New GPUs

Aug 22, 2010

has anybody has any problems in Photoshop CS5 with OpenGL still turned on? I remember reading that turning this off can actually yield better performance, but is that even relevant with the 5770 and 5870?

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MacBook Pro :: ICHAT Supports Talking To Buddies From Yahoo Messenger Too?

Mar 27, 2008

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Mar 7, 2012

Apparently, a mini displayport to HDMI can do audio without  additional cables if the version is new enough (2.0 I think). How do I find out the version of my Macbook's mini displayport? It's not listed in System Profiler in any place I can find. Also, does it matter what version OS I'm using? I'm still at 10.6.8. 

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Dec 16, 2008

The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, Microsoft has worked to prevent the adoption of OpenGL as an interoperable industry standard in favor of its own proprietary DirectX portfolio of graphics software and gaming tools.

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Dec 12, 2008

I installed DarwinPorts, and now I am trying to install the OpenGL
From the website, it says I need to enter
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% sudo port install rb-opengl
Now, running the first command, I get an error saying this directory does not exist.Now, just running the second command, it starts to install so many other libraries! It installed somethings like:
ncursew
gettext
perl
and so many other. I stopped it right now, because it was still installing things!

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Dec 16, 2008

I just noticed that Xbench gave me a better OpenGL score on my new late 2008 MacBook compared to 10.5.5, so I was wondering if anybody knows how much better the graphics performance actually is in 10.5.6? Although I just traded in my old white MacBook with a crappy intel graphics card for the new MacBook with a rockin' graphics card, I am curious how much the 10.5.6 update improves performance on the intel graphics cards. Can anybody compare the OpenGL results from 10.5.5 and 10.5.6 to see if I'm the only one who is seeing an improvement. Did Apple update the graphics card drivers or is there some other reason I'm seeing better performance?

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OS X :: 10.6.4, OpenGL, Blizzard/Valve

May 19, 2010

With the recent release of Steam for Mac, and the countdown to the release of Starcraft 2, I've been thinking that Blizzard and Valve should (or current are) actively pursuing Apple to make OS X more compliant with OpenGL, and at the same time increase effieciency of their graphics card drivers. Both of these companies are having the potential market for Mac gaming grow every day, and need their clients to run as smooth on a Mac as they would on a PC. I followed the dev builds of 10.6.3 somewhat closely, and remember seeing the builds add in compliance with OpenGL 3(?), so my question I'm asking is: Do you think Blizzard and Valve are actively working with Apple to increase performance for their games?

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Apr 20, 2008

I use MSN (windows live) messenger. Going to switch to Mac soon for college, so I wanted to know if there was any MSN- capable IM program for OSX that supports the webcam of the MacBook.

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Mar 11, 2010

[URL]
Excerpted:

Quote:

OpenGL 4.0 further improves the close interoperability with OpenCL™ for accelerating computationally intensive visual applications. OpenGL 4.0 also continues support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their market needs.
OpenGL 4.0 has been specifically designed to bring significant benefits to application developers, including:

two new shader stages that enable the GPU to offload geometry tessellation from the CPU;

per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;
drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention;

shader subroutines for significantly increased programming flexibility;
separation of texture state and texture data through the addition of a new object type called sampler objects;

64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality;

performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.

Lastly, Khronos has simultaneously released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers. The full OpenGL 3.3 specification is also available for immediate download at [URL]

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"AMD sees the release of OpenGL 4.0 as another major accomplishment for the OpenGL ARB," said Ben Bar-Haim, vice president of design engineering at AMD. "AMD contributes to the Khronos workgroups, and we consistently find that Khronos is successful at developing healthy, thriving, and evolving open standards such as OpenGL and OpenCL."

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Mar 2, 2009

I have a 2006 MBP 2.2Ghz with 128mb Nvidia 8600M graphics card. I installed a trial version of Photoshop CS4 back in November, and was able to use the OpenGL effects of zooming in and drift-moving the canvas around. However, having installed the full version earlier last month, I've noticed none of these features are enabled, and in Photoshop's preferences it claims I need a new video card or driver. My drivers should be up-to-date, as I've installed all Apple's firmware and software upgrades via autoupdate.

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OS X :: SL Performance Drop In OpenGL In Spaces?

Sep 3, 2009

After upgrading to Snow Leopard on my brand new MBP, I have taken notice of a definitive perf drop in OpenGL, particularly when I make use of switching windows via Spaces. The transition between windows skips and is not a smooth animation.

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Jul 20, 2010

I'm new to Xcode but I'm trying to learn it as fast as I can. I'm attempting to render in OpenGL but I have no clue how to render or link anything. Where are some good tutorials to get going Fast?

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Mac Mini :: 3.1 (2009) - OpenGL Performance 2x Slower Than 2.1

Apr 4, 2009

I've noticed something rather subtle at first. My new mac mini just did not give me any faster feel comparing to old one, as matter of fact my old mini seamed faster and smoother. After comparing minimize/maximize animations while holding shift on old and new system system by side, I have noticed that new one gives off as having 2 times slower frame rate or slight flickering when doing minimize, maximize and magnify effects on dock. Also gave some shabby feel comparing to old one.

After I have run XBench of both systems and 2 restarts, it came as consistent result that new system scored 125+/-4 vs old one 280 on OpenGL test, more than 2 times slower! I expected upgrade to be upgrade, not downgrade! What could be issue, it is supposed to be 5 times faster. Is it not tuned up or quite not ready drivers. Will this issue be fixed by apple anytime soon? I love apple but I feel disappointed that my old system gives smother user experience than my new one.

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Mac Pro :: Graphics Drivers And DirectX - OpenGL Performance

May 5, 2010

This seemed like the most logical place to ask this, since the Mac Pro forum seems to be where all the higher level hardware/software modification discussion is. Currently the Starcraft 2 beta is suffering from horrible performance problems. Many of the threads I've read on their support forums point to graphics drivers as the main culprit, with DirectX->OpenGL porting being close behind. The main problem with both seems to be shaders.

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