Applications :: XCode OpenGL/Rendering
Jul 20, 2010I'm new to Xcode but I'm trying to learn it as fast as I can. I'm attempting to render in OpenGL but I have no clue how to render or link anything. Where are some good tutorials to get going Fast?
I'm new to Xcode but I'm trying to learn it as fast as I can. I'm attempting to render in OpenGL but I have no clue how to render or link anything. Where are some good tutorials to get going Fast?
I have a 2006 MBP 2.2Ghz with 128mb Nvidia 8600M graphics card. I installed a trial version of Photoshop CS4 back in November, and was able to use the OpenGL effects of zooming in and drift-moving the canvas around. However, having installed the full version earlier last month, I've noticed none of these features are enabled, and in Photoshop's preferences it claims I need a new video card or driver. My drivers should be up-to-date, as I've installed all Apple's firmware and software upgrades via autoupdate.
View 1 Replies View RelatedAghh, i am so annoyed that i have to render everytime i make little changes i have to render the whole video project. I know there is a way i can render it once and just once. I heard of a program called MPEG StreamClip, but it did not work for me. The instructions i fallowed where: Open video, and drag it to MPEG STREAMCLIP. Export to Quicktime these are the settings i used....
screen shot here
According to the person who provided the instructions, i was only suppose to mess with the settings highlighted in the screen shot. Sadly, this did not help, i still have to render. Does anyone else do it differently?
Im getting an error thats stopping the Burn process in iDVD ...
it says Error during rendering/encoding
have knowledge of C and want to start learning C++. Traditionally, I am a Windows Programmer, but want to start coding apps for Mac OS X. What is the best approach to programming using C++ on OS X?From what I gather only carbon can be used with C++ - but carbon is designed for backward compatability with OS 9/8/etc - but I am not interested in this. Cocoa is OS X only (which I like), but requires objective C. However, I would rather learn C++, as this is widely used in the Windows world, so I believe that C++ would be more useful to learn than Obj-C. Would it be possible for anyone to confirm whether it would be possible to program Cocoa using C++?Also, does anyone know of any good Mac Development websites that have good step by step tutorials to programming in C++ using Xcode?
View 14 Replies View Relatedcan't download Xcode from the apple web page (w/screenshots)
View 3 Replies View RelatedI've been using Safari, but suddenly it started displaying pages like this: [URL] I don't know why it's doing this or what caused it. And really, it's not the same as disabling styles because some things are still controlled by the styles while the whole structure seems off. I tried reinstalling, which did nothing. Not every page renders incorrectly (google.com is fine), but most do (youtube, hulu, apple.com, etc).
View 4 Replies View RelatedSo, I'm making an app for Mac OS 10.6.5 in Xcode. I want to add an IKImageView and I drag it in. But when I Build & Go in Xcode, it wont open. Just keeps jumping. Is there a framework I need to add?
View 3 Replies View RelatedWhere can I find shortcuts that can be used in XCode.
View 2 Replies View RelatedIn starting new Xcode projects, errors occur or appear to occur. How can I delete or remove all the related files so I can start over? Now I just start over with a new name and all those trash files build up. I would like to remove some projects, complete or not, and all related files from the computer.
View 1 Replies View RelatedI'm thinking about installing and learning xcode.
View 3 Replies View RelatedI would like to know which renders text better. In other words, where does text look better, on Safari or on Firefox 3.xx?
I am now using Firefox as my main browser and the things that bother me are the lack of Mac OS X integration (drop down menus, text boxes, no bouncing download icons, etc) but I can live without them because for me Firefox is technically superior...
I still have the impression though that the text renders best on Safari. Am I wrong? It seems to me that the character spacing works better on Safari than Firefox, not that the latter isn't any good. This thing could make me return to Safari again, so now I am trying Firefox out for the next couple of days.
There was an error during rendering/encoding of the menus/slideshows. The burning process has been canceled.
It offers no course of action so in Project Info I tried each quality, widescreen and standard, but each time I attempt to burn the dvd it will process the menus, render menu 1 of 1 and all 3 transitions and at the end of this segment I receive the same error message before it starts to process the slideshows of which there are three.
I have a 38 minute iMovie 09 video that I exported to iDVD. It stutters about a minute in to the movie. I have done the following:
1. exported a shorter version (1:48) into iDVD. The same thing happened.
2. exported this shorter version into quick time. Worked just fine. Don't know how to make a DVD that I can watch on a player from this though.
3. tried to export this shorter version to youtube. It said that "youtube reported an error"
I currently use iMovie version 6 to put low pixel rate (e.g. 480 x 360) clips together. I was wondering if FCP or some other app is much faster. I don't do much editing. Mostly just assemble chunks and render them into movies.
View 2 Replies View RelatedWhy can't Apple let NVidia manage the graphics drivers. It's so frustrating that we have to suffer because of Apple's control paranoia. Now we still lag behind the latest OpenGL.
View 4 Replies View RelatedSo I just installed the Apple ATI Radeon HD 4870 in my 2.66 quad Mac Pro1 1. Everything seems to be great but when I ran Cinebench I noticed that it is running OpenGL Engine, 2.0 ATI-1.5.48. In the results I see another 4870 with higher scores running OpenGL Engine, 2.1 ATI-1.6.6. My question is this. Is there something I should update for better performance? Is this a difference in cards, OS, drivers, firmware?
has anybody has any problems in Photoshop CS5 with OpenGL still turned on? I remember reading that turning this off can actually yield better performance, but is that even relevant with the 5770 and 5870?
View 2 Replies View RelatedThe broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, Microsoft has worked to prevent the adoption of OpenGL as an interoperable industry standard in favor of its own proprietary DirectX portfolio of graphics software and gaming tools.
I installed DarwinPorts, and now I am trying to install the OpenGL
From the website, it says I need to enter
% cd /opt/local/bin/portslocation/dports/rb-opengl
% sudo port install rb-opengl
Now, running the first command, I get an error saying this directory does not exist.Now, just running the second command, it starts to install so many other libraries! It installed somethings like:
ncursew
gettext
perl
and so many other. I stopped it right now, because it was still installing things!
I just noticed that Xbench gave me a better OpenGL score on my new late 2008 MacBook compared to 10.5.5, so I was wondering if anybody knows how much better the graphics performance actually is in 10.5.6? Although I just traded in my old white MacBook with a crappy intel graphics card for the new MacBook with a rockin' graphics card, I am curious how much the 10.5.6 update improves performance on the intel graphics cards. Can anybody compare the OpenGL results from 10.5.5 and 10.5.6 to see if I'm the only one who is seeing an improvement. Did Apple update the graphics card drivers or is there some other reason I'm seeing better performance?
View 7 Replies View RelatedAccording to System Profiler I have OpenGL version 1.5.10 installed on OS X. Is there a way to easily update this like with Direct X on Windows? I play some Diablo II which is a Mac game and it looks a bit more washed out than how it appears in Windows; wondering if an OpenGL update might help. It's up to 3.1 now.
View 4 Replies View RelatedWith the recent release of Steam for Mac, and the countdown to the release of Starcraft 2, I've been thinking that Blizzard and Valve should (or current are) actively pursuing Apple to make OS X more compliant with OpenGL, and at the same time increase effieciency of their graphics card drivers. Both of these companies are having the potential market for Mac gaming grow every day, and need their clients to run as smooth on a Mac as they would on a PC. I followed the dev builds of 10.6.3 somewhat closely, and remember seeing the builds add in compliance with OpenGL 3(?), so my question I'm asking is: Do you think Blizzard and Valve are actively working with Apple to increase performance for their games?
View 2 Replies View RelatedI recently purchased mba 2011 (256gb with i5 ulti), and incoming release of Adobe CS6, I would like to ask if my machine is capable of running CS6? In company I will be given a mac mini 2011 and at home I have a macbook air 2011.
The Photoshop CS6 mentions they need: Mac OSMulticore Intel processor with 64-bit support-Mac OS X v10.6.8 or v10.71GB of RAM2GB of available hard-disk space for installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices)1024x768 (1280x800 recommended) resolution display with 16-bit color and 512MB of VRAMOpenGL 2.0–capable system?
Info:
MacBook Air, Mac OS X (10.7.3)
[URL]
Excerpted:
Quote:
OpenGL 4.0 further improves the close interoperability with OpenCL™ for accelerating computationally intensive visual applications. OpenGL 4.0 also continues support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their market needs.
OpenGL 4.0 has been specifically designed to bring significant benefits to application developers, including:
two new shader stages that enable the GPU to offload geometry tessellation from the CPU;
per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;
drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention;
shader subroutines for significantly increased programming flexibility;
separation of texture state and texture data through the addition of a new object type called sampler objects;
64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality;
performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.
Lastly, Khronos has simultaneously released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers. The full OpenGL 3.3 specification is also available for immediate download at [URL]
"The release of OpenGL 4.0 is a major step forward in bringing state-of-the-art functionality to cross-platform graphics acceleration, and strengthens OpenGL's leadership position as the epicenter of 3D graphics on the web, on mobile devices as well as on the desktop," said Barthold Lichtenbelt, OpenGL ARB working group chair and senior manager Core OpenGL at NVIDIA. "NVIDIA is pleased to announce that its upcoming Fermi-based graphics accelerators will fully support OpenGL 4.0 at launch."
"AMD sees the release of OpenGL 4.0 as another major accomplishment for the OpenGL ARB," said Ben Bar-Haim, vice president of design engineering at AMD. "AMD contributes to the Khronos workgroups, and we consistently find that Khronos is successful at developing healthy, thriving, and evolving open standards such as OpenGL and OpenCL."
"OpenGL 4.0 continues the ARB's schedule-driven roll-out of new functionality, and this significant major release enables developers to access leading-edge GPU functionality across multiple platforms with full backwards compatibility," said Neil Trevett, president of the Khronos Group and vice president at NVIDIA. "OpenGL continues to be a keystone in the Khronos API ecosystem, through driving innovation into OpenGL ES and WebGL™ to bring high-performance programmable graphics to mobile platforms and the Web, and by interoperating with OpenCL to create a seamless visual and compute platform for application developers."
After upgrading to Snow Leopard on my brand new MBP, I have taken notice of a definitive perf drop in OpenGL, particularly when I make use of switching windows via Spaces. The transition between windows skips and is not a smooth animation.
View 2 Replies View RelatedI've noticed something rather subtle at first. My new mac mini just did not give me any faster feel comparing to old one, as matter of fact my old mini seamed faster and smoother. After comparing minimize/maximize animations while holding shift on old and new system system by side, I have noticed that new one gives off as having 2 times slower frame rate or slight flickering when doing minimize, maximize and magnify effects on dock. Also gave some shabby feel comparing to old one.
After I have run XBench of both systems and 2 restarts, it came as consistent result that new system scored 125+/-4 vs old one 280 on OpenGL test, more than 2 times slower! I expected upgrade to be upgrade, not downgrade! What could be issue, it is supposed to be 5 times faster. Is it not tuned up or quite not ready drivers. Will this issue be fixed by apple anytime soon? I love apple but I feel disappointed that my old system gives smother user experience than my new one.
This seemed like the most logical place to ask this, since the Mac Pro forum seems to be where all the higher level hardware/software modification discussion is. Currently the Starcraft 2 beta is suffering from horrible performance problems. Many of the threads I've read on their support forums point to graphics drivers as the main culprit, with DirectX->OpenGL porting being close behind. The main problem with both seems to be shaders.
One thread I found, however, is in reference to performance on Hackintosh machines. Apparently Hackintosh users, who all use custom graphics drivers for specific graphics cards (ones not ever supported by OS X, like the GeForce 9800) are getting performance on par with boot camp users, at similar settings. So my question is this: is it possible to write custom graphics card drivers for normal mac users (I myself use a flashed 4870) that optimize the use of extensions for shader intensive games like SC2? If so, where should I start looking to figure out how?
Having issues with OpenGL after latest updates to OSX and Safari. iTunes will not display cover art and Angry Birds responds glewInit failed: Missing GL version. The is a Mac Pro with 10.7.4 and Safari 5.1.7.
Info:
Mac Pro, Mac OS X (10.7.3)
I wanted to play around with GIMP, so I downloaded it and it told me that I must have xQuartz installed. I installed it and it apparently damaged my OpenGL engine. Now when I open Photoshop psd files with 3D effects, I get the following dialog box:
I have to assume that it is xQuartz that did the dirty deed.
I Googled but could not find a way to delete it ad get back to X11 (and, hopefully, OpenGL). I could always do a restore from an older Time Machine back-up, I know, but I'd lose a lot. And I don't really remember when I installed it - last week sometime.
Info:
Mac OS X (10.7.4), 16 GB RAM, 512 GB SSD