OS X :: When Do We Get OpenGL 4X Support?
Sep 13, 2010Why can't Apple let NVidia manage the graphics drivers. It's so frustrating that we have to suffer because of Apple's control paranoia. Now we still lag behind the latest OpenGL.
View 4 RepliesWhy can't Apple let NVidia manage the graphics drivers. It's so frustrating that we have to suffer because of Apple's control paranoia. Now we still lag behind the latest OpenGL.
View 4 RepliesSo I just installed the Apple ATI Radeon HD 4870 in my 2.66 quad Mac Pro1 1. Everything seems to be great but when I ran Cinebench I noticed that it is running OpenGL Engine, 2.0 ATI-1.5.48. In the results I see another 4870 with higher scores running OpenGL Engine, 2.1 ATI-1.6.6. My question is this. Is there something I should update for better performance? Is this a difference in cards, OS, drivers, firmware?
has anybody has any problems in Photoshop CS5 with OpenGL still turned on? I remember reading that turning this off can actually yield better performance, but is that even relevant with the 5770 and 5870?
View 2 Replies View RelatedThe broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, Microsoft has worked to prevent the adoption of OpenGL as an interoperable industry standard in favor of its own proprietary DirectX portfolio of graphics software and gaming tools.
I installed DarwinPorts, and now I am trying to install the OpenGL
From the website, it says I need to enter
% cd /opt/local/bin/portslocation/dports/rb-opengl
% sudo port install rb-opengl
Now, running the first command, I get an error saying this directory does not exist.Now, just running the second command, it starts to install so many other libraries! It installed somethings like:
ncursew
gettext
perl
and so many other. I stopped it right now, because it was still installing things!
I just noticed that Xbench gave me a better OpenGL score on my new late 2008 MacBook compared to 10.5.5, so I was wondering if anybody knows how much better the graphics performance actually is in 10.5.6? Although I just traded in my old white MacBook with a crappy intel graphics card for the new MacBook with a rockin' graphics card, I am curious how much the 10.5.6 update improves performance on the intel graphics cards. Can anybody compare the OpenGL results from 10.5.5 and 10.5.6 to see if I'm the only one who is seeing an improvement. Did Apple update the graphics card drivers or is there some other reason I'm seeing better performance?
View 7 Replies View RelatedAccording to System Profiler I have OpenGL version 1.5.10 installed on OS X. Is there a way to easily update this like with Direct X on Windows? I play some Diablo II which is a Mac game and it looks a bit more washed out than how it appears in Windows; wondering if an OpenGL update might help. It's up to 3.1 now.
View 4 Replies View RelatedWith the recent release of Steam for Mac, and the countdown to the release of Starcraft 2, I've been thinking that Blizzard and Valve should (or current are) actively pursuing Apple to make OS X more compliant with OpenGL, and at the same time increase effieciency of their graphics card drivers. Both of these companies are having the potential market for Mac gaming grow every day, and need their clients to run as smooth on a Mac as they would on a PC. I followed the dev builds of 10.6.3 somewhat closely, and remember seeing the builds add in compliance with OpenGL 3(?), so my question I'm asking is: Do you think Blizzard and Valve are actively working with Apple to increase performance for their games?
View 2 Replies View RelatedI recently purchased mba 2011 (256gb with i5 ulti), and incoming release of Adobe CS6, I would like to ask if my machine is capable of running CS6? In company I will be given a mac mini 2011 and at home I have a macbook air 2011.
The Photoshop CS6 mentions they need: Mac OSMulticore Intel processor with 64-bit support-Mac OS X v10.6.8 or v10.71GB of RAM2GB of available hard-disk space for installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices)1024x768 (1280x800 recommended) resolution display with 16-bit color and 512MB of VRAMOpenGL 2.0–capable system?
Info:
MacBook Air, Mac OS X (10.7.3)
[URL]
Excerpted:
Quote:
OpenGL 4.0 further improves the close interoperability with OpenCL™ for accelerating computationally intensive visual applications. OpenGL 4.0 also continues support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their market needs.
OpenGL 4.0 has been specifically designed to bring significant benefits to application developers, including:
two new shader stages that enable the GPU to offload geometry tessellation from the CPU;
per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;
drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention;
shader subroutines for significantly increased programming flexibility;
separation of texture state and texture data through the addition of a new object type called sampler objects;
64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality;
performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.
Lastly, Khronos has simultaneously released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers. The full OpenGL 3.3 specification is also available for immediate download at [URL]
"The release of OpenGL 4.0 is a major step forward in bringing state-of-the-art functionality to cross-platform graphics acceleration, and strengthens OpenGL's leadership position as the epicenter of 3D graphics on the web, on mobile devices as well as on the desktop," said Barthold Lichtenbelt, OpenGL ARB working group chair and senior manager Core OpenGL at NVIDIA. "NVIDIA is pleased to announce that its upcoming Fermi-based graphics accelerators will fully support OpenGL 4.0 at launch."
"AMD sees the release of OpenGL 4.0 as another major accomplishment for the OpenGL ARB," said Ben Bar-Haim, vice president of design engineering at AMD. "AMD contributes to the Khronos workgroups, and we consistently find that Khronos is successful at developing healthy, thriving, and evolving open standards such as OpenGL and OpenCL."
"OpenGL 4.0 continues the ARB's schedule-driven roll-out of new functionality, and this significant major release enables developers to access leading-edge GPU functionality across multiple platforms with full backwards compatibility," said Neil Trevett, president of the Khronos Group and vice president at NVIDIA. "OpenGL continues to be a keystone in the Khronos API ecosystem, through driving innovation into OpenGL ES and WebGL™ to bring high-performance programmable graphics to mobile platforms and the Web, and by interoperating with OpenCL to create a seamless visual and compute platform for application developers."
I have a 2006 MBP 2.2Ghz with 128mb Nvidia 8600M graphics card. I installed a trial version of Photoshop CS4 back in November, and was able to use the OpenGL effects of zooming in and drift-moving the canvas around. However, having installed the full version earlier last month, I've noticed none of these features are enabled, and in Photoshop's preferences it claims I need a new video card or driver. My drivers should be up-to-date, as I've installed all Apple's firmware and software upgrades via autoupdate.
View 1 Replies View RelatedAfter upgrading to Snow Leopard on my brand new MBP, I have taken notice of a definitive perf drop in OpenGL, particularly when I make use of switching windows via Spaces. The transition between windows skips and is not a smooth animation.
View 2 Replies View RelatedI'm new to Xcode but I'm trying to learn it as fast as I can. I'm attempting to render in OpenGL but I have no clue how to render or link anything. Where are some good tutorials to get going Fast?
I've noticed something rather subtle at first. My new mac mini just did not give me any faster feel comparing to old one, as matter of fact my old mini seamed faster and smoother. After comparing minimize/maximize animations while holding shift on old and new system system by side, I have noticed that new one gives off as having 2 times slower frame rate or slight flickering when doing minimize, maximize and magnify effects on dock. Also gave some shabby feel comparing to old one.
After I have run XBench of both systems and 2 restarts, it came as consistent result that new system scored 125+/-4 vs old one 280 on OpenGL test, more than 2 times slower! I expected upgrade to be upgrade, not downgrade! What could be issue, it is supposed to be 5 times faster. Is it not tuned up or quite not ready drivers. Will this issue be fixed by apple anytime soon? I love apple but I feel disappointed that my old system gives smother user experience than my new one.
This seemed like the most logical place to ask this, since the Mac Pro forum seems to be where all the higher level hardware/software modification discussion is. Currently the Starcraft 2 beta is suffering from horrible performance problems. Many of the threads I've read on their support forums point to graphics drivers as the main culprit, with DirectX->OpenGL porting being close behind. The main problem with both seems to be shaders.
One thread I found, however, is in reference to performance on Hackintosh machines. Apparently Hackintosh users, who all use custom graphics drivers for specific graphics cards (ones not ever supported by OS X, like the GeForce 9800) are getting performance on par with boot camp users, at similar settings. So my question is this: is it possible to write custom graphics card drivers for normal mac users (I myself use a flashed 4870) that optimize the use of extensions for shader intensive games like SC2? If so, where should I start looking to figure out how?
Having issues with OpenGL after latest updates to OSX and Safari. iTunes will not display cover art and Angry Birds responds glewInit failed: Missing GL version. The is a Mac Pro with 10.7.4 and Safari 5.1.7.
Info:
Mac Pro, Mac OS X (10.7.3)
I wanted to play around with GIMP, so I downloaded it and it told me that I must have xQuartz installed. I installed it and it apparently damaged my OpenGL engine. Now when I open Photoshop psd files with 3D effects, I get the following dialog box:
I have to assume that it is xQuartz that did the dirty deed.
I Googled but could not find a way to delete it ad get back to X11 (and, hopefully, OpenGL). I could always do a restore from an older Time Machine back-up, I know, but I'd lose a lot. And I don't really remember when I installed it - last week sometime.
Info:
Mac OS X (10.7.4), 16 GB RAM, 512 GB SSD
I have been reading that several people are seeing much cooler temperatures on their Mac notebooks and they think it's due to better graphics drivers with the update to 10.6.3. I however thought about the huge performance hit in OpenGL going from Leopard to Snow Leopard (probably same thing). So I decided to check my OpenGL results after installing 10.6.3. However, I didn't check my xBench results before upgrading to 10.6.3. I went and found an old result which shows 67 points for "OpenGL Graphics Test." My new result for "OpenGL Graphics Test" is 111 points. When I check the xBench archives, people with rev "C" MBA's with 10.6.2 all show OpenGL Graphics Test scores in the 60s.
If this is correct, we could all have some big improvements that really show huge effects on the MBA. It should help everyone running Snow Leopard. It should lead to graphics performance gains and lower heat due to graphics demands. Could someone else running 10.6.2 on a 2.13 GHz CPU MBA run an xBench test before the 10.6.3 upgrade? Then upgrade to 10.6.3 and run another xBench test. Then please report back here with your results for OpenGL Graphics Test and hope this result is great for all of us. I believe this would be a big improvement for the original MBA too?
Why is the ati rage 128 pro faster in openGL and other results than a radeon 9000 pro?Results on Xbench:Rage 128 pro: 61,45 fpsRadeon 9000 pro: 43.47 fpsmy powermac g4 is a digital audio (2001 graphite model) 768MB ram (3X256)66mhz with 1mb L2 cache at ? speedLatest tiger version
View 1 Replies View RelatedI just got a brand new Mac Mini 2,26 Ghz Core 2 Duo, 2 gig RAM, and it's hooked up to my tv with a mini-DVI adapter. Snow Leopard installed. I noticed right away that the screen looks really sluggish, with screen tearing and laggy video performance. Playing videos in Plex for instance there is a lot of screen tear and I had to set the display to 720p to get it decent, and even then it's rough, even on SD videos! So I ran Xbench, and got a remarkable slow score on OpenGL; 43. My MacBook Pro running with the 9400M card got 97.
View 11 Replies View RelatedI upgrade my MBP(C2D 2.4GHz,Late 2008 MBP) to 8GB RAM(4GB X 2),and the system is stability as ever.The official said the maximal memory it can support is 4GB,and many people said it can support 6GB.
View 11 Replies View RelatedI have been looking for a program that supports web cam on a 10.4.11. I'm willing to try pretty much any program.
View 19 Replies View RelatedAnyone able to recommend how much and what type of RAM i will need for my 2007 macbook pro 1,1. 1.83 Ghz processor speed?
Info:
MacBookPro
Would it be possible to see support on a feature like TRIM for ssds in a Mac OS X update? ie: 10.6.5?
View 1 Replies View RelatedThe new Nvidia Chipsets used in the current crop of Macbooks can Use up to 8Gb Of Ram however apple claim to only support 4GB. People have put 8Gb into the new macbook Pro only to find the OS is unstable and unable to address the full 8Gb, 6Gb however works ok. I am guessing the limitation is the OS. Support for 32-bit apps and parts of the OS that are there for older hardware. Can any of you wiz kids shed some light on 10.6 for me will it support the full 8Gb of RAM?
View 8 Replies View RelatedCan anyone confirm that NO PCI cards will work in the mac pro PCI-E slots?
View 2 Replies View RelatedDo you think this is possible? I'm looking to buy a MBP but I would really like a blu-ray drive in it.
View 2 Replies View RelatedI'm new to Mac's and was going to fill out a form on a bank site. The site wouldn't let me because my browser wasn't secure enough. Are they planning on updating the browser to support this kind of encryption? What do you guys do when you run into this? Install Microsoft Internet Explorer for Mac's?
View 3 Replies View RelatedI know all the Late 2008 MBP models--2.4Ghz, 2.53Ghz, and 2.8Ghz--only support 6Gb of DDR3 RAM. Is this a software limitation or a hardware limitation?
Does anyone know a definitive answer to this? Will Snow Leopard be able to address the full 8GB in a 2.4GHz model?
I have a few games i'd like to play using my mac. At the moment i cannot afford boot camp or anything like that so i have to use os x. Some of the games are new and some are old. Can i just put them in and try to install. On the back it says minimum system requirement windows 95, xp etc and says nothing about mac.
View 6 Replies View Related